Tuesday, November 30, 2021

Danger: Sticky Cthulhu

 

This Halloween we played Iello's new release, Sticky Cthulhu!
No. It's not a Japanese tentacle-porn thing.
Mostly not, but it does have sticky tentacles. Oh yes. 

(Sorry for the lack of pictures, but my camera has given up, and I haven't gotten a new one yet.) 

Two to Six Players compete for Mighty Cthulhu's favor by eliminating various creatures that are bothering the Big C. This is done in a fun and very chaotic way: Flinging your sticky tentacle at the target and pulling it back to your clutches without nabbing a pesky Investor.


The target is determined by rolling two dice, one picks the target, the other its color. Then everyone is cleared to fling. You may try and steal from another player, but you may only use the tentacle to do so.


 Herein lays the danger: In our game we had six people flinging wildly at the little cardboard pieces, causing them to fly off the table if not hit squarely. 

And by flying I mean across the room. One made it into the kitchen. Some are still missing.

When two tentacles meet...the players naturally pull back, putting great tension on said tentacles.

One will pull off and snap back at the player with great force. Seriously, someone almost did lose an eye.

The other problem with the game is the target die has the kind of monster on it, but not the shape of piece. Which makes ID'ing the target troublesome. 

So, personal danger, parts that will be lost, kinda confusing gameplay. But it does have sticky tentacles!

Yes, it's fun, but it is a play a few times and done type of game. I can't even sell it on eBay because of the now missing parts...

 

Go Roll Some Dice

With Eye Protection


Friday, October 8, 2021

Doomsday: Countdown Painted

 

I managed to get all 10 figures from Doomsday: Countdown painted. These are the first Ultramarines that I have done. They came out pretty good, if a little dark. I used Contrast Blue over Wraithbone, which made it far too light, so I...did a second coat. Yup, now just a bit dark. A light drybrush of a lighter blue did help a lot. 


The Cultists were a lot of fun to paint. I decided to keep them with a uniform look, which works out well. I have a second set from Blackstone Fortress, that I may give a more rag-tag look to.


Next up I shall do a play-through of Doomsday: Countdown.


Go Sling Some Paint
So You Can Save the Day in Style


Thursday, September 30, 2021

Raven Guard & Eldar Vs. Necrons

 

Another good battle, another dead Monolith. Raven Guard have allied with the Eldar to combat the newly risen Necrons. 

The Eldar and Necrons swarm to seize the objectives, while the Marines hid in the ruins and shot the heck out of the zombie robots. 

The Raven Guard are very good at shooting, and very hard to get out of cover. My Deathmarks arrived from hyperspace and were promptly out-snipered and wiped out.

The Monolith deep struck, (as one does, but shouldn't) did a fair amount of damage to the Wraithknight. Just not enough. The following turn my Monolith was removed by force. Again.

I committed my reservers for a last-ditch grab for the center objectives. A Wave Serpent full of Striking Scorpions quashed that plan. 

Then the Raven Guard broke cover to claim the final objectives and sealed the non-robot victory.

A fast and brutal game. One of those matches were it felt like I deployed every unit exactly wrong. 
The firepower of the Eldar and Marines is quite daunting, and I could not match it. A more cautious use of the Monolith would have helped at a lot, but where is the fun in that?


Execute Shift-Alt-Kill
Need to Update First
 




Wednesday, September 29, 2021

Doomsday Countdown Unbox

 

Foul Chaos Cultists have set an ancient Doomsday device in the center of city hive Vanitine. Three Space Marines must save millions from certain doom!

I found this at a local Barnes & Noble bookstore as I was wandering through it. I vaguely remembered that this game was coming out, but I thought wasn't for a while yet. Happy to be wrong.

Doomsday Countdown is the third in the line of Space Marine Adventures game. Easy and fast playing co-op board games. This is the first one that has miniatures for the bad guys, the other two used counters to good effect. This is just a quick unboxing, I will do a gameplay review in a few days.

Inside the box you will find three Space Marines, seven Cultists, a few stacks of cards, some six-sided and one twenty-sided dice, markers, and the modular map pieces.

The mins are of the push fit type, and assemble very quickly. Production value is very good overall.
The cards and the map sections art work is well done.

The three Primaris Intercessors include a Sergeant, and dude with auspex, and a bolter Joe.
Hailing from the Blackstone Fortress expansion, there are seven Chaos Cultists. Four flunkies with autoguns, one with a grenade launcher, a heavy stubber gunner, and a champion with pistol and chainsword. Really nice figs. 

The plastic tray is cleverly designed to hold all the game components snugly. 

I enjoyed the first game, Labyrinth of the Necrons. I haven't picked up the second game, Rise of the Orks, yet but I will correct that soon.

Go Roll Some Dice
Purge All the Cultists While You are At It.