As the miniature gaming world continues its slow roll in favor of Skirmish games, GW has decided to get involved in a serious way. There is a lot to be said in favor of Skirmish games, They can be much faster playing games, much lower entry point in terms of models, (and real money) and a far smaller storage footprint. With smaller model count per Team it also lends itself very well to being able to field lots of different Teams from factions that I don't really want a full-fledged 40K sized army for.
40K kill Team is replacing Shadow Wars: Armageddon. Which was of course a re-do of Necromunda 1st edition, just with 'proper' 40k factions. It was a huge success, but the game system really showed its age. Now we will see what a modern version will do.
The light Role Playing Game elements to Kill Team is also a big draw for me. Seeing named characters level up, do awesome (or lame) feats on the battlefield, and the possibility of death will be a lot of fun. Almost harkens back to Olde Tyme Rogue Trader days, when 40K was a lite-RPG skirmish game...
I am hopeful that this game is really supported by GW post launch and does well. The possibilities beyond the (many) staring factions are quite intriguing, especially for narrative missions. Hmm, I am getting some ideas now. Oh yes, this is going to be good.
I will pick up a copy of Kill Team in the next day or so and there will be many ramblings about it.
The Emperor Protects
Now with the Heartbreak of Getting Favorite Characters Killed