Thursday, September 29, 2022

A Quick Message From James

 

I'm impressed. Not only did Games Workshop quickly address issues with the new Leagues of Squats Codex, they copped to not getting it right. 

I have not yet picked up the new Codex (I will) or any of the models (still on the fence) but I have heard the chatter over the Space Dwarfs being somewhat O.P.. This often happens. Then a tournament or three outright banned the new fellas. That was different.

You may or may not think the tourney scene is full of hyper-competitive WAACers who are prone to fits of drama when something upsets their finely balanced plans. I had a few really bad experiences in row before giving it up. It turns out the tourney folk were right about a new army being overpowered. Broken clock being right twice a day and all. 

GW gets a lot of hate, always have. Clearly this is a vocal minority or GW would no longer be in business. I have a few issues with the current state of 40K which I shall talk about soon. But I do feel that GW does care about it's customer base. It is engaged with the player base far more now, and sometimes even takes action on the criticisms. For a huge publicly traded corporation I think GW is doing well with its interaction with a...let's be nice and say, very passionate fan/user base.

At the end of the day most of us are just playing with toy soldiers for fun, and don't have our entire self-worth wrapped up in the outcome of a game that is decided by random dice throws. Which hate me.


Relax, Throw Some Dice

Errata Means Somebody is Paying Attention


    

Friday, September 23, 2022

Picts From the Front


The boozed helped with the crushing loss.

Needed more buildings.

Pre-shading the Wolves.


Sneaky Broadside Snipers


Get More Action Shots
It's Not Like Film Costs Exists Anymore


Friday, September 16, 2022

Neu Kill Team First Thoughts


It took a while, but I have come around to Kill Team 2021. The rulebook is not written the clearest, but after a few games, and a few internet game watches, I am enjoying it a lot.

There are some odd things. The insistence of calling a game turn a "turning point" is the one that bugs me the most for some reason. The colored shapes instead of just inches kind of works, especially when for movement, but is also kinda odd in other places.   

The heart of the game, combat, works really smoothly, both shooting and melee. A new system, not related to any version of 40k, so it does take a game or so to get used to it. The game flows very well, and is engaging for both sides at all times.
We are just diving a little further into the game and exploring the 'extra' stuff: equipment, Tactics, and more. It seems like it all integrates well, but we shall see.

Go Roll Some Dice
Try Something New


Friday, September 9, 2022

Into the Dark Box



 I picked the new Kill Team: Into the Dark, huge box. It is packed with stuff. The new Space Hulk terrain looks like it will be great, although some people have had issues with it being too tight a fit. I will find out for myself this week. 

Kroot and Imperial Breachers were definitely surprise picks for the two teams in the box, but that is the magic of Kill Team: You have a team, not an army. Which can lead to some fun choices.

I have gone off that offramp and just finished up a Ultramarines Intercessor team. Next I may do a Dark Eldar Wych team. There is something so satisfying about a small project that you can put some extra care into. A very nice rebound from painting 56 Tau drones in one go, or any mass troop army.

I'm not so sure about the making the first set of the season a Starter set again. It may not have increased the cost all that much, and I guess it may be nice to have a spare core book?

I think I will spray prime and base coat the Space Hulk terrain on the sprues. That should save some time. The detailing and washing can come after the fitting and sanding.


Go Build Something

In The Dark