Thursday, September 6, 2018

A Kill Team Idea

Kill Team has been out for a bit now and it seems to be really taking off. I have only managed to get in a few games but I like it a lot. It's quick and fun. The command point and specialist abilities give it a good edge without making it super fiddly. (unlike what X-Wing became...I'll talk about that soon.)

I would like to see some more units made available, particularly for the Eldar. I understand that the current units are tailored for Match Play, but that is so not my group's focus. Which brings me close to my main idea here:

Kill Team is a fantastic vehicle for narrative play. The small scale and advancement of characters make it perfect for a lite-RPG-wargame experience. Yes, my concept takes it from the 1 vs 1 type of play to a kinda GM vs player thing, like Imperial Assault and others like it. Where the GM creates a set of liked scenarios that the player will bring their Kill Team through escalating actions to a climax.

I have a test campaign just about ready to go, and will unleash it in a week or so. If it goes well, I have a much longer campaign in mind, with some custom characters on both sides.

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In the time it has taken me to finally get back to finishing this post, Games Workshop has given more details on Rogue Trader Kill Team. To my surprise, it is exactly what I hoped it would be: a focused narrative campaign, with nifty custom characters on both sides. I am very excited for it and will give a review of the boxed set next week.


Go Roll Some Dice
Roll To See If I'm Wining


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