Friday, February 12, 2016

Overrun by Tyranids

Knights and Imperial Guard make a valiant last stand against the swarms of the Hive mind.
2500 point battle using the Tyranid Attack mission from last post. What a slugfest it was. It was one of those games that came down to the wire and could have easily gone either way.
I took my standard Baronial Court of four Knights, and rounded off my army with a large platoon of Steel Legion Guardsmen. The Tyranid players brought a whole lot of heavies including the Barbed Hierodule, eight Carnifex, and three Tygons, plus much more. I had my work cut out for me. Good thing I brought a lot of big guns.
Mrs. Blackheart focused on the Guardsmen until they were all Ripper chow. My Knight Paladin took a pounding from the Hierodule's mighty Bio-cannons and exploded. The Baron's Ion shield worked much better than it should have and saved him from certain death a few times.
The Tygons arrived en mass and got into it with the Errant and Crusader. I killed three of them in hand to hand, but ultimately was torn apart.

Fun Tip: Don't stand right next to something that might explode with a "D"...

The Baron was the last man standing for a while, but his shields could not hold out indefinitely and he was felled by the Hierodule at the end of tun five. So close!
I really like this mission, it has a cinematic quality to it. The endless stream of Tyranids, the relentless pressure to kill and survive just one more turn, it makes for a great gaming experience. Give it a try and let me know what you think.

Next: Zombicide goes back in time!

It's Okay, the Hive is really into Recycling
Really Gross, Sticky Recycling

Friday, January 29, 2016

Tyranid Attack Mission

Way back in 2nd Edition 40K there was a tense mission called "Tyranid Attack". The 'Nids had six turns to kill everything on the table. All their dead units came back on as reinforcements. They usually won. Now it's time to redo this classic mission for 7th.

The Armies
Choose armies to an agreed point total.

The Battlefield
Set up terrain then roll for random deployment zones.

Deployment
Roll to choose deployment zone, defenders set up first.

First Turn
The Tyranids are the attacker and get first turn.

Game Length
The mission uses variable game length.

Victory Conditions
The Tyranid player wins if there are no defending units on the field at the end of the game.
Units that are falling back or in reserve are at the end are not considered for victory conditions.

Mission Special Rules
Reserves

At the start of the turn, the Tyranid player forms her destroyed units into squads. These squads may be deployed with a different size than they started with, but must still conform to minimum/maximum squad sizes. Then the Tyranid player rolls for each squad. On a 4+ that unit is placed anywhere in the Tyranid's deployment zone or into ongoing reserves if desired.
Then rolls for reserves (if any) are made as normal.


Next up, a Tyranid  Attack BatRep


The Hive Hungers
And is Coming For Lunch

Friday, January 22, 2016

Something Big on the Way

Well, somebody here did a silly thing. An incredibly awesome thing. Warlord Jeff bought a Mars Class Warlord Titan from Forge World. Yuuup. The pinnacle of 40K giant robots, and he has given it to me to bring to life. I can't say I didn't squeal like a schoolgirl, because that wouldn't be dignified.

It is currently on backorder, apparently Forge World is selling them at a good rate, and the kit takes a lot of time and effort to manufacture, no big surprise there.

I have built a Thunderhawk and a Warhound, and those were serious and often frustrating efforts. The Warlord is about four time the mass of a Warhound. It will be a heck of a thing. Be assured the titan-sized task of its construction and painting will be covered here. I'll try and keep the profanity and crying to a minimum.

The God-Machine Protects
Oh my, yes

Friday, January 1, 2016

State of the Warlords


Happy New Year and all that. Let me yap about what the new year holds for the Atomic Warlords. Increased coverage of board games, a few more posts than last year, and a couple of big-ish projects.

I have been told several times that people prefer more, shorter posts over fewer, longer ones. I am going to endeavor to do that. I am aware that the Amazon Affiliates sidebar is AFU and I'm trying to get that straightened out. I will look into a few new miniature game systems, Gates of Antares, MERCS, and Warpath.

We are planning a 40K campaign for the spring, and a small unit Kill-Team/Necromunda type campaign as well. There are three armies of mine that need paint this year in addition to painting a few board game figure sets. Lots to do this year, it will be fun.

The Emperor Protects
He helps those who help themselves first