Friday, August 30, 2013

Armageddon Battle


So this post isn't according to plan. We played a good Apocalypse game a few weeks ago. Then life got in the way, minor surgery, some of the pics I took were corrupted, and I lost the notes I took during the game. Yes, a Lictor ate my homework. Rather than the blow-by-blow battle report I was going to do, here are the surviving pics of the battle. (I have since replaced my camera's memory card.) And some highlites of the game.
Pete's new Stompa joins the fray.
Good ole Armageddon. It's the 40k fluff that just keeps giving. We tried out a battle from Warzone: Armageddon. Steel Legion & Blood Angels vs lots of Orks. I had just finished painting my new Wall of Martyrs fortifications and was eager to use them. They look great on the field and play very well.






Across the table was 3 Stompas, a Skullhamma, 8 various Dreadz and Canz, various wagonz plus a green sea of boyz.

All of Matt's Blood Angels arrived from reserve dead on target thanks to the Precise Coordinates stratagem. Nothing says fun like deep striking Land Raiders full of Terminators.
Just like Beggar's Canyon.
It was a good game, with fun had by all, it ran for three turns and came to a 4-2 Imperial victory.

Heroes of the Day:
Pete's magnificent Skullhamma killed many guardsmen, a bunker, and a Leman Russ before the Warhound was forced to deal with it.

Matt had a humble Tactical squad enter from our deployment zone. Two times the lascannon gunner made snap shots. One Deffdead, and one Megadread exploded in a torrent of rolling sixes.

Mrs. Blackheart's command of Gunhed was inspired. Killing a score of guardsmen and a few tanks, Gunhed was brought down to two hull points. A timely use of the Mek Workshop asset brought it back to full health much to my dismay. It took a lot more shooting to finally kill it.
 
Lupis Rex delivered again for me. Twin Turbo-laser Destructors was just the thing for Ork super-heavies.

Next up we shall look at the good and bad of the new rules.

The Emperor Protects
With more sixes than ones


Wednesday, August 7, 2013

Stompas 2.0


With the new Apocalypse comes the scramble to make old units compatible. This Sunday we are going to have our first official Apocalypse battle, so I needed to get the Ork heavy metal into line.  Stompas went up in price by good bit, so using some voodoo math and a touch of "that seems right", here are the stats for my two Stompas.

First up is what I wanted to be a heavy command unit. As tricked out as a Mekboy stompa, just geared in a different way. A Flamestorm cannon from a Baal Predator replaces the twin-linked big shoota on the Mega Choppa arm and makes a great Flame Belcha. A pair of nice big Gaze of Mork eyes round out the monster.

BOSS MAULER
950 Points
Super-heavy Walker
WS:4  BS:2  S:10  ARMOR I:1  A:4  HP:12

WARGEAR:
Gaze of Mork
Deff Kannon
Supa-gatler
Mega-choppa
Flame Belcha
Three big shootas
Four Supa-rokkits

SPECIAL RULES:
Effigy
Power Fields

TRANSPORT:
Capacity: 20 Models.
Fire Points: 4
Access Points: One at the rear.



Next we have the answer to the question; Just how shooty can we make a Stompa? Very. Two Death Kannons and a Leman Russ battle cannon provide the blast weapons. Various gun barrels from Ork, Guard, both kinds of Marines, and seven Supa-rokkits make up the Deff Arsenal. 

GUNHEAD
875 Points
Super-heavy Walker
WS:4  BS:2  S:10  ARMOR I:1  A:4  HP:12

WARGEAR:
Two Deff Kannon
Boomgun
Three big shootas
Deff Arsenal

SPECIAL RULES:
Effigy

TRANSPORT:
Capacity: 20 Models.
Fire Points: 4
Access Points: One at the rear.

I printed out a nice data sheet on heavy cardstock for each one. I really like the way they turned out so I think I am going to do that for all my super-heavy units. Even Mrs. Blackheart's cheesy Eldar units.

Next up: The Apocalypse battle report.


Smash 'umies!

Wednesday, July 24, 2013

Armageddon PC Unit teasers



Many, many more units to come. Including "The smaller Titans and Stompas" No other game details yet other than it is a new hex based game engine. I really enjoy Panzer Corps, so I have faith this will be good. Even though Blood Angels currently cannot take Ironclad Dreadnoughts or Land Speeder Storms, it makes sense to me that they would have access to those units. More information as it is released.

The Emperor Protects

Tuesday, July 23, 2013

Apocalypse: Wall of Martyrs


Apocalypse 2.0 is upon us in all of its over the top glory. Today let's look at the the three new scenery kits.
Yes it is more Imperial stuff, but 40K is the story of the Imperium of Man vs. a galaxy looking to crush it. I do hope some xenos terrain comes out sooner than later, but I would rather have a full set of Imperial choices and then move on to another race, and you can always fight in the ruins of the Imperuim.


As being the largest kit, I was expecting a ton of parts like the Fortress of Redemption. But no! With these three kits GW has done something totally different. The large base and turret are all one piece and all the parts are off the sprues and in ziploc bags. And a rules pamphlet. Very unusual. I have not heard why the dramatic changes were made in packaging, but I will hazard a guess or two: It makes the size of the box smaller and lighter, and they are just re-using the plastic in the sprues. Maybe.













The other two kits have similar packaging. Big parts, no sprues, and rules. The models go together very easily with only minor trimming. The weapons are interchangeable, so you can have the quad lasers on the Vengeance turrets and Battlecannons & Punishers on the Redoubt or any combination.

They all link up perfectly with the Wall of Martyrs Defense Line & Emplacements as you would hope. The Vengeance Turrets being the only the exception, as they were designed to stand alone.

Time to break out the spray paint and get these ready for our first Apocalypse game.


The Emperor Protects
AV 15 is good too.