Wednesday, January 17, 2024

High Noon...with a Warhound

 

When the Stompa and four Deff Dread Gang rolls into you town, you have to make a stand!

I just had the urge to see what a Warhound (1100 points) can do in 10th edition.  Who should Lupus Magnus do battle with? A Stompa and 4 Deff Dreads (1320 points) proved to be a interesting battle.


Orks went first, the Stompa did 18 wounds, very nearly half of the Warhounds HP, with its opening salvo. Mostly from the Deffkannon. The lighter weapons had real trouble damaging the Warhounds Toughness of 14. The 2+/5+ save helped as well. 

Lupus Magnus return fire gutted the Stompa, 27 damage done from the Turbo Laser Destructors. The Dreads turned out to be very hard to damage with the Vulcan Mega-bolter: 18 hits, 6 wounds, 4 points of damage to Big Hugga, the close combat Dread.

Ill-fortune befell the Deffkannon's gun crew on the second turn, six shots, two hits, three points of damage! The Rokkits from Dread Tuska managed to score three hits, but not a single wound got through.

The Stompa was removed from the table by the Warhound's Turbo Laser return fire. Another four points of damage from the Vulcan Mega Bolter was just enough to kill the damaged Dread.



  In the end, only one Dread made it into close combat. It did not go well for it.


A quick and enjoyable battle that was something different. The Orks had really cold dice, and that made a huge difference. The Vulcan Mega Bolter seems extremely underpowered for a Titan Weapon. Next time I will use the stats for Plasma Blastgun instead. 

I am working on a variation of this mission, where the Warhound has to stop a mass of Orks from moving off the table edge it is guarding.


Go Roll Some Dice

Try Something Different



Friday, January 5, 2024

New Year, New Body

 

Famed Necron Overlord Imotekh the Stormlord has already completed his New year's resolution!

His brand new sexy (plastic) body is so much more majestic than his old, shorter, Finecast resin form.  Much sharper details as one would expect, and no more living in dread that the resin will snap, and be nigh impossible to repair. New figure will lead his Phalanxes, Old body goes to the museum shelf! 

I had mentioned that I am doing a Inquisitor versus Necrons narrative campaign. I want it to be Solo/co-op. Yes, that is correct. Much like Blackstone Fortress or some of the newer 40K computer games, I want it to be a heroic co-op adventure in the form of a skirmish game. The players will take the role of Lord Inquisitor Kyria Draxus and her buddies as they respond to a call from a mining outpost. 

Spoiler: The Ad-Mech have dug up a Necron Tomb. The Necrons woke up grumpy, Ad-Mech are pushy, hijinks and sci-fi violence ensue!

The biggest question is, what system should be used for this? I have started my quest, and have gathered a few different rules sets to audition. This will take a couple of weeks to determine a winner. I'll post with the results in a bit.



Getting In a New Shape Is Easy

If You Don't Have A Permanent Body Anymore