Monday, June 24, 2024

Carnage Asada '24

 


Yes, this is about a month late. Sorry. Life happens. We had our (mostly) annual Carnage Asada Battle & BBQ this past Memorial Day. We always like to try big and/or new things on this day, and this time we went small and new.

Mrs. Blackheart is a professional theatrical carpenter, so she likes building things. She has recently discovered a love for everyone's favorite plastic crack from Denmark. Thus, the idea was formed to host a Star Wars skirmish game using Lego for the minis and scenery. Now to pick some rules.

For a bit now, I've trying out different Skirmish Rules. I love the new version of GW's Kill Team, but it is a very closed system, without any real ability to create new units of your own. One Page Rules' Grimdark Firefight is fun, but I'll get into it in an upcoming post.

I chose Space Weirdos by Garske Games. I had picked it up a while ago, and finally got around to giving it a go. Simple, fast, and a lot of fun. Most importantly for our game, you have to create your own units!  It seemed a natural fit for the event.

I spent a few evenings hunting up the names and generating stats for all the mini figs we chose for the game. We wound up with seven teams to choose from, six Outlaw/Bounty Hunter teams plus a Squad of Stormtroopers.

The battle was a lot of fun. So much fun that I didn't even take any good pictures while it was going on. 
The Handsome Outlaws (Han, Lando, and Chewie) were victorious. The forces of Law and Order (Stormtroopers) were wiped out, and both Jabba's Enforcers and The Operators, were badly mauled in the battle of Mos Eisley's Happy Hour. 

The rules work very well for such a setting, and I shall try for others. I do have a lot of painted Imperial Assault minis that are just sitting in the garage...


Go Roll Some Dice
With Carne Asada and LEGOs


2 comments:

  1. I enjoyed this game a lot, and not just 'cause I commanded the Handsome Outlaws to victory. Technically, I think I have to congratulate the terrain advantage I had more than my "tactical genius".

    But enough about that. I enjoyed the system it's pretty easy to pick up even for the more casual gamers in our group. I enjoy Kill Team a whole lot, but Space Weirdos is much more accessible. The game teaches easy and the use of LEGO was great. I think the only sticking point is the use of all the polyhedral dice (except D20, 'cause fuck that guy) and the "upgrade"/"downgrade" of dice type (e.g. a D8 becomes a D10 or a D6 based on buffs/debuffs) can be a bit tricky for causal gamers.

    ReplyDelete
  2. You were lucky the Stormtroopers couldn't shoot straight. Overwhelmed by Lando's charm and Colt .45 perhaps?

    It is a very easy game to teach in a very short time frame. We just needed a couple of quick reference sheets to cover the actions and special actions.

    The upgrading/downgrading dice types is a bit tricky at first, but works very well after you get the hang of it. I respect the designer for making that game mechanic "just because I wanted to use my D&D dice more" Brilliant.

    ReplyDelete