Yes, this is about a month late. Sorry. Life happens. We had our (mostly) annual Carnage Asada Battle & BBQ this past Memorial Day. We always like to try big and/or new things on this day, and this time we went small and new.
Mrs. Blackheart is a professional theatrical carpenter, so she likes building things. She has recently discovered a love for everyone's favorite plastic crack from Denmark. Thus, the idea was formed to host a Star Wars skirmish game using Lego for the minis and scenery. Now to pick some rules.
For a bit now, I've trying out different Skirmish Rules. I love the new version of GW's Kill Team, but it is a very closed system, without any real ability to create new units of your own. One Page Rules' Grimdark Firefight is fun, but I'll get into it in an upcoming post.
I chose Space Weirdos by Garske Games. I had picked it up a while ago, and finally got around to giving it a go. Simple, fast, and a lot of fun. Most importantly for our game, you have to create your own units! It seemed a natural fit for the event.I spent a few evenings hunting up the names and generating stats for all the mini figs we chose for the game. We wound up with seven teams to choose from, six Outlaw/Bounty Hunter teams plus a Squad of Stormtroopers.
The rules work very well for such a setting, and I shall try for others. I do have a lot of painted Imperial Assault minis that are just sitting in the garage...
Go Roll Some Dice
With Carne Asada and LEGOs
I enjoyed this game a lot, and not just 'cause I commanded the Handsome Outlaws to victory. Technically, I think I have to congratulate the terrain advantage I had more than my "tactical genius".
ReplyDeleteBut enough about that. I enjoyed the system it's pretty easy to pick up even for the more casual gamers in our group. I enjoy Kill Team a whole lot, but Space Weirdos is much more accessible. The game teaches easy and the use of LEGO was great. I think the only sticking point is the use of all the polyhedral dice (except D20, 'cause fuck that guy) and the "upgrade"/"downgrade" of dice type (e.g. a D8 becomes a D10 or a D6 based on buffs/debuffs) can be a bit tricky for causal gamers.
You were lucky the Stormtroopers couldn't shoot straight. Overwhelmed by Lando's charm and Colt .45 perhaps?
ReplyDeleteIt is a very easy game to teach in a very short time frame. We just needed a couple of quick reference sheets to cover the actions and special actions.
The upgrading/downgrading dice types is a bit tricky at first, but works very well after you get the hang of it. I respect the designer for making that game mechanic "just because I wanted to use my D&D dice more" Brilliant.