Friday, August 30, 2019

This Old Warhound

My dear old Warhound is 11 years old. It still sits proudly in my display case, but next to my Warlord Titan, it looks...a bit dated. Painting during my real-world Tactical Color phase, it suffers from a downright boring paint job. No contrast, small unit markings, just not nearly enough Warhammer to it.

Not to mention it needed dusting. At which point the right weapon-arm fell off. That was that. Time for a do-over! I made the easy choice of staying with Legio Gryphonicus to match my Warlord.

Stripping the paint off was out of the question. Old resin would make that endeavor far too risky. So I carefully popped some of the parts off to facilitate painting, thinned down some Grey and put on a few very light coats, which covered well and didn't get thick.
I hated painting yellow. Even more than white. But not any more! Averland Sunset is a great paint and color. I prefer the minimalist, older War Griffons paint scheme. Yellow on the head and weapon mounts.
Some bold unit markings, detail work on the weapons, and a wash, presto makeover!
I had some decals left over from my Warlord, and they add a nice finished touch to the beast.

Overall I am very pleased with Lupus Magnus's rebirth. Now to find something to fight...

Cry Havoc, and Let Slip the Hound of War!
Or Something Like That.

Friday, August 23, 2019

A Bit More Cinematic

Almost everyone loves big explosions that don't happen to them in real life. Movies, literature, and tabletop games are full of notable examples. Warhammer 40K, 8th, has solid rules for vehicles (and some giant beasties) to go big when they exit the field due to enemy action. It's fun and cinematic, and it almost never happens.

A Six has to be rolled for this occur, and the Dice Gods are usually off having tea with Crom and ignore your pleas for a huge parting explosion to fell those damn Orks who just killed your favorite tank with a power klaw.

The game we played yesterday, Orks vs Chaos Knights, there was a real lack of anything exploding big. Inspiration thus struck and we now have the Michael Bay 'Splosion Rule!

It is a house rule to be sure, it does ramp up the randomness and chaos on the field, so if that is not your thing please ignore it. But it does deliver more satisfying big booms.
If you fail to roll a Six on the Vehicle Explodes check, you MAY re-roll the die. Every time you re-roll you lose 1" off of the blast distance. If you wind up with a distance of Zero or negative, no explosion for you.

It is a fun addition if you feel like things just aren't blowing up enough. Clearly intended only for friendly games. Try the rules and let me know your thoughts on this.

Go Blow Up Some Stuff

Wednesday, July 31, 2019

Ghost Wolves On The Bench

I'm in a build cycle at the moment. This time it is Space Wolves. I wanted to do an all Primaris army, I just needed to figure out who it would be. I was leaning towards Ultramarines for a bit, but I keep coming back to the Wolves. I have always been of fan of them, I dig the chapter's Techno-Viking character, and their paint scheme is cool as well. I have created some lore for my force:

The company was part of the Unnumbered Sons force sent out to reinforce the Space Wolves. They met up with a scout detachment of Ragnar's Company and were quickly inducted. They have been given the nickname, Ghost Wolves,  by the Imperial Forces they fight alongside with. Currently they fight as a all-primaris force, but that will change later as more of Ragnar's forces arrive in system.

Some people really hate on the new grav-panzers, but I love them. They have a cleaner high-tech look to them, but still have that over-the-top 40K load of weapons.

I have a Wolf Lord to customize and a squad of Intercessors yet to build. More pics soon!

For Russ & The Emperor!
Like regular Space Wolves, Just Less Flair.

Friday, July 12, 2019

Apocalypse Prepping

The 2019 Apocalypse rules just arrived at the Atomic Warlord's Command Center, and I am pleased to say our first stumble-through will be this weekend. Orks versus Imperium and Eldar.

To make the game run smoother there is a bit of prep work to get done. First is Datasheets. Games Workshop was kind enough to provide all the datasheets for free, and formatted for easy printing. Well done GW.

Buuut I was thinking about being lazy and just buying the Data Card packs that I needed a few at a time. But but, the premade ones are not super huge (4"x6"), and well, I am getting older and now require "cheater" reading glasses for fine print. Don't laugh. It will happen to you too! So I experimented with printing them out, and found that at 125% they are a really nice, legible, size. Crank them out on heavy cardstock and done!
25% bigger makes a huge difference.
The movement tray are a new wrinkle this time out. Seems like a very good idea, that will help with the game flow. I bought one pack of the 25mm just to see what they would be like. They are very nice, if a little limited in use. For example both the Guard and Eldar Guardians have a squad of  troops (25mm bases) plus a heavy weapons squad/platform (40/60mm base) and can't really use the five model trays to full effect.

That's when Mrs. Blackheart stepped in and suggested that her 3D printing robot could do the job! She is currently drafting up the multi-size tray, but she quickly whipped up some 10-figure 25mm trays and a five-person 32mm.

The 3D printed trays are nice! They print quickly and use very little material. The only minor gripe is that the figures are a bit close to each other on the 10-figure tray. This does not affect gameplay, but can make the tray seemed a bit crowded. With figures that have a lot of flair, like Lootas or Genestealers, it can get a bit unwieldy. This applies to the very nice GW made trays as well.

I am looking forward to the game, I will have my thoughts about the new Apocalypse next week.

The Emperor Protects
And Makes it Easy to Stay in Formation to Die for Him.