Friday, January 29, 2016

Tyranid Attack Mission

Way back in 2nd Edition 40K there was a tense mission called "Tyranid Attack". The 'Nids had six turns to kill everything on the table. All their dead units came back on as reinforcements. They usually won. Now it's time to redo this classic mission for 7th.

The Armies
Choose armies to an agreed point total.

The Battlefield
Set up terrain then roll for random deployment zones.

Deployment
Roll to choose deployment zone, defenders set up first.

First Turn
The Tyranids are the attacker and get first turn.

Game Length
The mission uses variable game length.

Victory Conditions
The Tyranid player wins if there are no defending units on the field at the end of the game.
Units that are falling back or in reserve are at the end are not considered for victory conditions.

Mission Special Rules
Reserves

At the start of the turn, the Tyranid player forms her destroyed units into squads. These squads may be deployed with a different size than they started with, but must still conform to minimum/maximum squad sizes. Then the Tyranid player rolls for each squad. On a 4+ that unit is placed anywhere in the Tyranid's deployment zone or into ongoing reserves if desired.
Then rolls for reserves (if any) are made as normal.


Next up, a Tyranid  Attack BatRep


The Hive Hungers
And is Coming For Lunch

Friday, January 22, 2016

Something Big on the Way

Well, somebody here did a silly thing. An incredibly awesome thing. Warlord Jeff bought a Mars Class Warlord Titan from Forge World. Yuuup. The pinnacle of 40K giant robots, and he has given it to me to bring to life. I can't say I didn't squeal like a schoolgirl, because that wouldn't be dignified.

It is currently on backorder, apparently Forge World is selling them at a good rate, and the kit takes a lot of time and effort to manufacture, no big surprise there.

I have built a Thunderhawk and a Warhound, and those were serious and often frustrating efforts. The Warlord is about four time the mass of a Warhound. It will be a heck of a thing. Be assured the titan-sized task of its construction and painting will be covered here. I'll try and keep the profanity and crying to a minimum.  

The God-Machine Protects
Oh my, yes

Friday, January 1, 2016

State of the Warlords


Happy New Year and all that. Let me yap about what the new year holds for the Atomic Warlords. Increased coverage of board games, a few more posts than last year, and a couple of big-ish projects.

I have been told several times that people prefer more, shorter posts over fewer, longer ones. I am going to endeavor to do that. I am aware that the Amazon Affiliates sidebar is AFU and I'm trying to get that straightened out. I will look into a few new miniature game systems, Gates of Antares, MERCS, and Warpath.

We are planning a 40K campaign for the spring, and a small unit Kill-Team/Necromunda type campaign as well. There are three armies of mine that need paint this year in addition to painting a few board game figure sets. Lots to do this year, it will be fun.

The Emperor Protects
He helps those who help themselves first



Friday, December 25, 2015

Happy Holidays

We here at Atomic Warlords wish you and yours a Happy Holiday season, no matter what ruinous power you give allegiance to. Inquisitor Santa may feel differently though...




The Emperor Protects
And He sees you while you're sleeping


Thursday, November 26, 2015

Tau in Action

I've managed to get in three games with my Tau. They did very well, shooting up Blood Angels, Orks, and Eldar. Still lost two out of three games on victory points. That is one of the things I really like about the Maelstrom of War missions. Objectives really count. 

The Tau are still very bad at Hand to Hand, but to be fair, few armies can stand up to twenty Striking Scorpions AND their Phoenix Lord being dumped in their lap. Stupid jinking Wave Serpents.

Shooting is still the Tau's game, and they can bring a lot of heat, especially when I remember to use the makerlights in the correct order. Commander Longstrike is my current favorite, perhaps a bit overpriced, but he is a great Tank Killer. Taking Hammerheads in a squadron of three is something I haven't tried yet. I do like the +1 BS boost, but not having split fire is a little worrisome. Oh sure, you will do a lot of damage to the unit you are shooting at, but it is still only one unit. I will give a try in my next game.
I only picked up one new model in this go around, the Coldstar/Enforcer Command suit. It is a excellent kit, and a welcome addition to my army. Makes the boss really stand out. While I am a huge fan of Mecha battlesuits, the large Stormsurge unit did nothing for me. I would rather have another Riptide or two. Hmm. That's a good idea...

For the Greater Good!
Just Stop Charging us!