The book I never thought would happen is in my hands. Codex Deathwatch. Upon a fast skim through, it is everything I wanted, plus a side helping of damnnn. Making Deathwatch its own army is an interesting choice to begin with, previously only being available as an allied squad.
The lore does support Deathwatch heading out en mass to deal with a threat that a small team could not. The heart of the army (and the only troop choice) is the Veteran squad. Talk about options. Anybody can take any ranged, melee, or special weapon. Plus up to four heavy weapons. Yikes.
Of course this will make the squads get real expensive real fast. Especially if you add the new fancy Corvus Blackstar Dropships as a transport. Which I will.
Terminators, Vanguard Vets, and Bikers (no attack bikes) round out the infantry types. All of those squads are limited to five models. Regular and Venerable Dreadnoughts are available as Elites. All three types of Land Raiders make up the only heavy choices. Some really unique wargear are available, such as the amazing Deathwatch Frag Cannon, Heavy Thunder Hammer, and Infernus Heavy Bolter. And so many different formations.
Overall it is a very nice book. Lots of good artwork, lots of pictures of well painted models, good history and fluff. I'm going to have a long look at all the game stuff this weekend as I plan out my army.
...And in closing, I would like to reiterate that I feel adding a adult Nexu to the petting zoo remains a very poor choice, even if it does lower overall feeding bills.
Hi everybody (at least everybody who is still reading this) I had a wee accident (with a wild animal) and have been out of it for the last four-ish weeks. It will be another six weeks before the cast comes off, so no Titan build just yet. I am so ready!
I do have a few reviews and battle reports lined up, so please join me as we will start back up next week. Thank for your patience.
Time for an old fashioned BattRep. I brought 3K of Orky Dread Mob fun. A Stompa, MegaDread, Gorkanaut, four Dreads, and six Kans, backed up by a bunch of boyz in trukks with some air cover to boot.
On the other side of the table was a bunch of jerks all in red: Blood Angels and Eldar. They also brought a bunch of walker types. Matt's Blood Angels bringing five dreadnoughts of all flavors, and Mrs. Blackheart had two Wraithlord, and a Wraithknight. Of course they took non-walkers as well. It wasn't a boing battle.
It was one of those classic "I'm totally winning!" for the first two turns kinda games. Both sides dice where a bit on the cold side, but I was doing far more damage than I was taking, and raking in the victory points via tactical objectives. My Stompa had only taken one damage point. It looked like this would be a swift game.
Then three happened. My dice took a nap. I drew terrible objectives. Missed two charges. Spilled my drink.
The Eldar-Marine Alliance had no such issues. The Wraithknight dropped my Stompa with some fantastic shooting. The Gorkanaut and Megadread also blew up this turn. I thought I could still rally and pull this out.
I did alright. Killed off a Terminator squad and a Wraithlord. The Elar and marines quickly put an end to thoughts of victory by wiping everyone but my tankbustas off the table.
Phoenix Lords. Very good at breaking things. We called it at the end of turn five. Orks 8, Eldar/Blood Angels 12. A fun game with some unique army lists.