Game mechanics wise, it is straightforward and quick. Players activate a character or a deployment group(i.e. a unit of three Stormtroopers). Each figure gets two actions on their activation: Move, Shoot, Interact, or Special. Character Heroes may also rest/heal. Play alternates in this way until both sides have activated all units, then the turn ends.
Combat is done with colored six sided dice for attacking and defense. The dice all have special symbols on them. The only real tricky part of the game is learning to use them, and that does not take long at all. Using the gridded map makes moving, range and line of sight quick and easy.
The Campaign lasts ten missions, but they are many different side missions that can come into play and the main story missions are branching so you can play the campaign a number of times without it becoming repetitive. The Rebel player has six different characters to choose from, so again another chance to make subsequent plays unique. You do not get to play as any of the iconic Star Wars characters (Luke, Han, Chewie) but there are mission to play with them as allies to your team.
|Coffee or Death? Death it is!|
Imperial Assault is a winner. Great if you like tactical combat in the Star Wars universe. Doubly great is you want a RPG-ish narrative campaign. FFG already has more expansions on the way, and I'm sure this game has a fun, bright future ahead of it.
Go Roll Some Dice
Exeunt, Pursued by a Nexu