This is where your plan goes to die. For example, stopping short in front of a triplet of B-Wings. Not good. Two of my TIEs died in a hail of fire. It is always that fine balance of executing The Plan, but being flexible enough to take advantage of opportunities, and/or admitting The Plan has gone to hell and devising a new, better one without becoming bogged down in half measures and indecision. Like my Left Flank TIEs. Only one of which will get run over by a transport in two turns due to a poor not-quite decision now.
The B-Wings make a mess of the Raider's shields, but I manage to destroy one of them and a Rebel transport. My last TIE gets smoked by the A-Wing. Now the Raider is all alone with a X-Wing and a B-Wing in it's rear arc. Which has no guns. Bad show.
On what turned out to be the last turn, The Raider finished off the Falcon and did a lot of hits on the last transport. The B & X-wing get past the shields and do a few hull points on the Raider. We had to call the game due to time constraints.But what a good game! I don't play it enough, but I do love me some X-Wing.
Next up: Deathwatch
May the Dice be With You
Because Bad Rolls Lead to Fear