Wednesday, August 7, 2013

Stompas 2.0


With the new Apocalypse comes the scramble to make old units compatible. This Sunday we are going to have our first official Apocalypse battle, so I needed to get the Ork heavy metal into line.  Stompas went up in price by good bit, so using some voodoo math and a touch of "that seems right", here are the stats for my two Stompas.

First up is what I wanted to be a heavy command unit. As tricked out as a Mekboy stompa, just geared in a different way. A Flamestorm cannon from a Baal Predator replaces the twin-linked big shoota on the Mega Choppa arm and makes a great Flame Belcha. A pair of nice big Gaze of Mork eyes round out the monster.

BOSS MAULER
950 Points
Super-heavy Walker
WS:4  BS:2  S:10  ARMOR I:1  A:4  HP:12

WARGEAR:
Gaze of Mork
Deff Kannon
Supa-gatler
Mega-choppa
Flame Belcha
Three big shootas
Four Supa-rokkits

SPECIAL RULES:
Effigy
Power Fields

TRANSPORT:
Capacity: 20 Models.
Fire Points: 4
Access Points: One at the rear.



Next we have the answer to the question; Just how shooty can we make a Stompa? Very. Two Death Kannons and a Leman Russ battle cannon provide the blast weapons. Various gun barrels from Ork, Guard, both kinds of Marines, and seven Supa-rokkits make up the Deff Arsenal. 

GUNHEAD
875 Points
Super-heavy Walker
WS:4  BS:2  S:10  ARMOR I:1  A:4  HP:12

WARGEAR:
Two Deff Kannon
Boomgun
Three big shootas
Deff Arsenal

SPECIAL RULES:
Effigy

TRANSPORT:
Capacity: 20 Models.
Fire Points: 4
Access Points: One at the rear.

I printed out a nice data sheet on heavy cardstock for each one. I really like the way they turned out so I think I am going to do that for all my super-heavy units. Even Mrs. Blackheart's cheesy Eldar units.

Next up: The Apocalypse battle report.


Smash 'umies!

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