Monday, October 24, 2011

Lictor Redux

"There's Something in those trees..."

Lictor. One of the iconic Tyranid creatures, a master infiltrator, pathfinder for the Swarm, and a peerless killer with lighting fast speed. I want the stats to reflect this once again. Starting with it's debut in 1995 the Lictor was a bit of a boogyman. It would pop out and murder a squad then be put down in a hail of gunfire. Fine, but the current rules for it have it poping out and then getting shot up before it can even move or assault. I went through all four editions of the Tyranid Codices to make the Lictor of my nightmares.
So here are our current house rules for the Lictor. I'm am only listing changes or additions to the current rules.

Preternatural Reflexes: The Lictor receives a 4+ invulnerable save to all attacks.

Cameleonic Skin: Lictors always start the game off-table. At the start of any Tyranid shooting phase the Tyranid player may place any number of off-table Lictors onto the board. They may be placed anywhere that is more than 6" from any enemy model. If the Lictor is placed inside a piece of terrian it may be up to 1" away from an enemy model. Lictors may shoot or fleet and assault on the turn they arrive.

Pheromone Trail: Each Lictor taken allows the Tyranid player to re-roll one Reserves roll per turn regardless of whether the Lictor is in play or not.


We have playtested these rule changes five times now, and they work very well. The 4+ dodge seems overpowering but it isn't in practice. I would like feedback on these house rules if you try them out.
Good Hunting!

2 comments:

  1. Question on the Chameleonic Skin.

    You say the player can place any and all off-table Lictors onto the board. Do you mean any or all-- that I have the choice of deploying just one or deploying all of them?

    Actually, after watching countless examples of online rules bickering, a better wording might be "any number of off-table Lictors..." As it stands, someone could argue you could deploy one or all three, but not two.

    Granted, we don't play with those type of people...

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  2. Any and all? That is just bad English. I would never use such a weak and unclear phrase.
    At least not after you pointed it out.Fixed, thanks!

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