Friday, June 29, 2012
Well the terrible time of rumors is finally over for now. I unwrapped my copy of the much anticipated Warhammer 40K, Sixth Edition rules about a half hour ago. It is beautiful, lots of new and old artwork. To be fair, some old art done in color and large sized. A few impressive gatefolds and a handy cat-inciting place holder ribbon.
It will take a bit to read and digest the rules to be sure. But here is what I gleaned in a quick thumb through.
Turn sequencing is the same, allies and flyers are in along with the new psychic powers. Hand to hand combat seems to have a lot of changes as does damage to vehicles.
The one thing I did look for right away (and was quickly disappointed) is the "To Hit" chart for hand-to-hand. It is unchanged. Still maxes out at 3+ and 5+.
I'm still a firm believer that it should go from 2+ to 6+.
On a quick glance I like the new standard missions and deployment types. The Reserves rule has been changed, and for the better I think. Turns two and three reserve units arrive on a 3+, turn four automatically.
The fluff section is huge (101 pages), I look forward to reading it and seeing if anything has changed.
About sixty pages of painted minis, a 30 page hobby section, 50-ish pages of the ideas-for-battles type stuff rounding out with some nice looking appendices.
It will be a week or so before we get in our first game of Sixth, so stay tuned!
The Emperor Protects
Friday, June 22, 2012
A pair of newfangled flyers.
Very nice kits, lots of weapon options. Which makes the rules in the White Dwarf sort of odd in the fact that the three variants have so few weapon options. Very un-Orky. So I'm working on some house rules to fix that. I'll put them up as soon as I get a chance to playtest them.
Next up, the final 5th edition Apocalypse game, this Fourth of July!