Ahhh Battletech. I picked up Battledroids from my local comic book store back in '84. We had a good time with it, and picked two or three of the twin pack of plastic 1/144 scale mechs. A name change and year later second edition was released. This was the core of modern Battletech. I played it obsessively for the next five years or so. Loved the expanding lore; the Clan invasion was one of the highlights of gaming.
Alas Battletech's super detailed game system was a two edged sword. It felt great tracking all the damage on a full 8.5x11 sheet (per mech) you could really fine tune the tactics to the mech(s) you had on the table.
But...It was a slow game. Like, a really slow game.
It took a few hours to fight a 4 v 4 battle with experienced players. Any more than that and your whole weekend is gone. Which also meant there was a real shallow pool of viable scenarios, mostly just matching different types of Lances against each other.













